Today was the GNOME Docs meeting day, a planning session for things to come in the doc world of GNOME.
We needed to plan a little bit of work for the coming months (one or two months, not much more), and we decided to focus ourselves on small applications help, something in the order of small games, the calculator, and so on. This will be a good exercise for writing help for an application, and a good learning moment to learn Mallard and topic based writing.
Speaking of games help, since Mario Blättermann ported the Tetravex documentation from Docbook to Mallard, we said: “Why don’t we start from that, and see how we can expand it and work on it?”. Tetravex is not that complex game, and should be pretty easy (and fun) to work on what Mario created.
We wrote down a basic structure for how a game help should (probably) be structured, and it goes in the form of:
- Gameplay (Introduction)
- Basic Gameplay and winning scenario
- Multiple pages if necessary
- Tips and Trick
It’s a really basic structure, probably it’s not complete and it will need to expand as we move forward and we reach new kind of games, but for a starter, we think that should work. I’m not going to explain each of them, I think they are pretty straightforward and self-explaining.
So, if you out there would like to start a new experience in the wonderful world of GNOME Doc writing with a light task, we might need your help in writing games help.